What are the best Arkham Horror expansions? | Other Games Open (2024)

Lurker is fine (I like all the expansions, one way or another). The things it plays around with are a bit more obscure in the meta-game sense than the things the other expansions bring to the table, but it still works fine.

One thing I will note is if you like expansions and keep buying more, adding them all together into MEGA-ARKHAM doesn't work as much as you'd hope, at least so far as theme and mechanics go (the game still plays fine, if as clunky, as ever). The easiest way to consider this is to consider one of the big box expansions, the ones that add the new maps. All of them have ways of dividing player attention between the original board and the new board, with new mechanics to force players to spend resources patrolling the new board vs. still tending Arkham and fighting the Ancient One in the old board. But obviously the cards that advance that goal are the ones from the boxed set that the new board comes from. The more expansions you add to one playing, the more cards you add to the decks, which means the cards that reference any particular expansion mechanic are diluted through the totality of whatever deck you're drawing from. The expansion boards don't trigger as much, for instance, which means they become more sort of random deserted wastelands than flashpoints that require constant attention.

Or consider the King in Yellow small box expansion (small boxes, like the King in Yellow, or your Lurker, don't add new boards, but have cards that have mechanical and thematic ties to each other). When playing with the King in Yellow, you shuffle three cards to the Mythos deck ("The Play Progresses"), that greatly ramps up the chaos and lunacy of the Ancient One's draws for each new Act of the play you've triggered. But the more expansions you add, the odds that you'll see any of "The Play Progresses", let alone a second if you see a first, also decreases. Again, the game still plays fine, but each individual expansion's new threat mechanic is spread through the totality of all the assembled decks, and as such the Ancient One's new tactics seem more muddled and random than focused (which may or may not be a concern of yours). And it's a bugger beyond all hell to tear apart after the game, of course.

The Miskatonic Horror expansion's job is to fight this; it has cards you add to increase the density of draws when playing with more than one expansion (which is why it's the expansion for expansions). No matter which expansions you want to add, when doing a multi-expansion game there are cards in Miskatonic Horror which help link them with the main set, and with each other. So there are cards that reference the Lurker small box expansion with mechanics that help advance the threats from Dunwich or King in Yellow, for instance. Which means Miskatonic Horror is a great final expansion to pick up for Arkham diehards, but not needed at all for new players, or those not intending to do huge mashup playthroughs.

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What are the best Arkham Horror expansions? | Other Games Open (2024)

FAQs

How many expansions are there for Arkham Horror? ›

Arkham Horror has received a total of eight expansions: Curse of the Dark Pharaoh, released in June, 2006, with a revised version released in 2011. This expansion added many new cards to the game, including items and encounters.

What is the first expansion to buy for Arkham Horror card game? ›

My recommendation for a new player currently would be: 1) Get the revised core set and play it. 2) Get "Edge of the Earth" campaign expansion and either some Investigator Starter Decks or, if already out, the "Dunwich Legacy" investigator expansion.

What is a weakness in Arkham Horror the card game? ›

Weaknesses are a type of player card. They represent a negative aspect of the investigator and come in two types: specific investigator weaknesses that are tied to their backstory and basic weaknesses, which any investigate may have. Typically a newly built investigator deck will have two weakness cards.

What is secrets of Arkham expansion? ›

Secrets of Arkham is a revised deluxe expansion for Call of Cthulhu: The Card Game that unleashes terrifying cosmic horrors upon the game with its ten-card story deck and 150 player cards (three copies each of fifty different cards).

Is there a Cthulhu in Arkham Horror? ›

Cthulhu is an Ancient One. He first appeared in the Arkham Horror board game.

Do you need the investigator expansion? ›

The investigator expansion, on the other hand, is totally optional.

Which Arkham game do I start with? ›

However, because Origins was released years after the first game, it could potentially spoil the older games for you. If you want to experience the series by release date, you'd want to start with Batman: Arkham Asylum.

How many cards are in the Path to Carcosa campaign expansion? ›

The expansion comes with 162 new cards numbered 1 to 105. This includes 6 investigator cards, 6 mini-cards, 88 scenario cards and 62 player cards.

What comes in the Dunwich Legacy campaign expansion? ›

All of the player cards for the cycle can be found in the Dunwich Legacy Investigator Expansion while all the encounter cards and campaign cards can be found in the Dunwich Legacy Campaign Expansion. The Dunwich Legacy is a deluxe expansion for Arkham Horror: The Card Game.

What is the grim rule in Arkham Horror? ›

The Grim Rule

If players are unable to find the answer to a rules or timing conflict in this Rules Reference, resolve the conflict in the manner that the players perceive as the worst possible at that moment with regards to winning the scenario, and continue with the game.

Can you go below 0 in Arkham Horror? ›

The number won't go below 0. So if your number is 3 and you lose with a score of 5 you take 3 horror because the number can't get lower then 0. Trait: Terror. The rules are simple but harsh.

What are taboo cards in Arkham Horror? ›

The List of Taboos is a list of Arkham Horror: The Card Game cards with optional deckbuilding restrictions or text changes. This list is designed to craft a healthy balance between investigator power and scenario difficulty, and to enforce shifts in deckbuilding environments over time.

What is the secret message in Arkham City? ›

By using a Vigenere Cipher with the keyword "Scarecrow" the message will read "Fear will tear Gotham to shreds."

What is the cheat for Batman Arkham Skins? ›

To unlock this, simply press the following combination on the Main Menu screen (after you have selected your save slot): Left, Left, Down, Down, Left, Left, Right, Up, Up, Down. You will get an audio confirmation and when you continue your game, you will get the option to select your favorite skin.

How many Arkham Horror campaigns are there? ›

Campaigns. There are currently eight campaigns released in the Arkham Horror LCG, although Night of the Zealot is considered a "mini-campaign" because it is the only campaign to have three scenarios. All other campaigns consist of eight scenarios each.

Does Arkham Trilogy have all DLC? ›

What DLC is included in Batman: Arkham Trilogy? Batman: Arkham Trilogy will include all previously released DLC from Batman: Arkham Asylum, Batman: Arkham City, and Batman: Arkham Knight.

What is the next Arkham Horror LCG expansion? ›

The new Arkham Horror expansion pack includes The Feast of Hemlock Vale Investigator Expansion and The Feast of Hemlock Vale Campaign Expansion, which will be released in January 2024 and February 2024, respectively. The former of which contains new player cards, and the latter explains the scenario details.

How many DLCs does Batman: Arkham Asylum have? ›

Yes, it does! It includes Batman: Arkham Asylum, Batman: Arkham City, and Batman: Arkham Knight, with all of their respective DLCs. There are nearly 40 different DLCs between the 3 games, with most of them being in Arkham Knight.

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